Interactive mini-course

Race Vehicle Dynamics

Why is one car faster than another through the same corner? This course builds the answer from the physics you already know — Newton's laws, friction and moments — up to the tools race engineers use to set up a car. Every lesson pairs short explanations with interactive models you can push to the limit.

What you will be able to do

    Before you start

    This course is written for second-year mechanical engineering students. You should be comfortable with:

      Companion text: W. F. Milliken & D. L. Milliken, Race Car Vehicle Dynamics (SAE R-146). Chapter references appear as RCVD Ch. n tags.

      Course map

      Lessons in italics are planned and show an outline only. Your progress is saved in this browser.

      How each lesson works

      The one idea to take away from a section.

      Guided experiments to run in the interactive above it.

      A fully worked calculation with real numbers.

      A tempting wrong idea, and why it is wrong.

      What to read in Milliken, with questions to guide your reading.

      Each lesson ends with numeric problems (with unit-error hints and worked solutions) and concept questions.

      Typing answers: the built-in calculator

      Every numeric answer box in the course is also a calculator. Instead of working out a number on a separate calculator and copying it across, you can type the calculation itself. The box shows a live = value preview underneath, so you can check that it reads your expression the way you meant before you press Check. Your expression is saved, so when you come back you can see how you got your answer.

      Click an example to load it:

      Operators

      TypeMeaningExample
      + -Add, subtract120+101.3
      * /Multiply, divide3000/1200
      ^ or **Power1.5^2 = 2.25
      ( )Group terms(28.5-30)/30
      1.2e3Scientific notation (1.2 × 10³)9e4/3000 = 30
      (no sign)Multiplication before a name or bracket2pi, 3(4+1)

      Constants

      TypeValue
      piπ = 3.14159…
      g9.81 (m/s², the value used throughout this course)
      e2.71828… (base of natural logarithms)
      degπ/180, so sin(30*deg) works in degrees

      Functions

      Functions always need brackets: sqrt(2), not sqrt 2.

      TypeMeaning
      sqrt(x), cbrt(x)Square root, cube root
      abs(x)Absolute value
      exp(x), ln(x)ex, natural log
      log(x)Base-10 log (same as log10)
      sin cos tanTrig with the angle in radians
      sind cosd tandTrig with the angle in degrees
      asin acos atanInverse trig, answer in radians
      asind acosd atandInverse trig, answer in degrees
      atan2(y, x)Angle of the point (x, y), radians
      min(a, b, …), max(…)Smallest or largest value
      pow(a, b)ab, same as a^b

      You can also paste calculator symbols: × ÷ − π √ ² ³.

      Tips and common slips