Tools · Free play
Energy Explorer
Pick a scene, change its numbers, and watch the energy move: kinetic energy, gravitational and elastic potential energy, and the energy friction takes away. Switch to the work ledger to see \(\colKE{T_1} + \sum U_{1\to2} = \colKE{T_2}\) hold at every instant.
Choose a scene
Scene
Energy picture
\(\colKE{\text{Energy bars}}\) show where the energy is at each instant, with a stacked total that stays level. The \(\colKE{\text{work ledger}}\) starts from the kinetic energy at release and adds the work of each force, bar by bar, to land on the kinetic energy now.
Explore
Things to try
- The spring always gives back. On the smooth incline, the crate bounces back to exactly where it started: \(\colVe{V_e}\) fills and empties, and the total bar never moves. Add friction and each bounce is lower.
- Pushing against friction. In the work ledger, \(\colP{U_P}\) stops growing once the push ends, while \(\colF{U_f}\) keeps growing until the crate stops and \(\colKE{T}\) is back to zero, so \(\colF{U_f} = -\colP{U_P}\).
- Just making the loop. Set the start height to \(2.5R\): the normal force at the top drops to almost zero. Go a little lower and the cart leaves the track and falls inside the loop.
- When does the string go slack? Give the bob a push at the start. Too little and it swings; too much and it goes over the top; in between, the string goes slack part way up and the bob falls inside the circle.
- Spring to height. With no friction, the launcher's block rises to \(h = \tfrac12 ks^2/mg\). Double the compression: the height goes up four times.
- Where the energy goes. On the coaster, watch the \(\colF{\text{lost}}\) bar grow fastest in the valleys, where the normal force, and so the friction, is largest.
- Leaving the dome. From a near standstill at the top, the block always leaves at \(\cos\theta = \tfrac23\) (about \(48.2^\circ\)), whatever the radius. Push it harder and it leaves sooner.
How the explorer works
Every scene is a particle on a track. The explorer integrates Newton's second law along the track in small time steps (fourth-order Runge–Kutta, \(\Delta t = 1\ \text{ms}\)), with the weight, the normal force \(N = m\left(\kappa v^2 + g\cos\phi\right)\) from the curvature \(\kappa\) of the track, kinetic friction \(\mu_k N\) against the sliding, linear springs and a constant applied force. Where a track can only push and \(N\) would have to pull, the particle leaves it and flies as a projectile until it meets the track again.
The energies are then computed from the motion, not assumed: \(\colKE{T = \tfrac12 mv^2}\), \(\colVg{V_g = Wy}\) from the datum, \(\colVe{V_e = \tfrac12 ks^2}\), and the works of friction and of \(P\) added up step by step. The total \(\colKE{T} + \colVg{V_g} + \colVe{V_e} - \colF{U_f} - \colP{U_P}\) stays equal to its starting value to within a small fraction of a percent, which is the principle of work and energy checked numerically.